![]() ![]() ![]() Bobbin Threadbare thwarts the spectre of Chaos by destroying the eponymous device that has left the fabric of reality in tatters, and escapes through the last remaining void with his Weaver brethren, carrying that final tear into a moonlit sky. One might argue this marks the third such occurrence, because limbo was where the first hints of Forge were visible. For the second time in 25 years, the sequel to Loom is stuck in limbo. Nannetti doesn't know when it will be finished. Nannetti ended up leading the Forge project, and has been working on it for the last six years. "I'm not one of those guys who tries to do the game they loved so much in their childhood." The Forge as it appears in Loom. and the funny thing is that I had never played Loom."Īt this point in our discussion, Nannetti laughs. Then, only then when we spoke after a while, it turned out he was doing a Loom sequel. But I wanted to get back on track so I answered the post. "I was mainly out of the game at that point. "He wanted some help on game designing, because he wasn't very experienced." "He didn't mention anything about Loom," Nanetti says. The soft-spoken Italian game designer, known online as Abisso, responded to a forum post by a Canadian named Duke Davidson, requesting aid from volunteer programmers, artists, sound engineers and so on for a new project. When Gabriele Nannetti agreed to work on Forge, he was entirely unaware of what the project entailed. ![]()
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